Doom PC Adds Vulkan Support, Making A Fast Game Even Faster
Published: January 01, 0001
Reading Time: Approx. 8 mins
Earlier this year Nvidia showed off its new GTX 1080 card by running Bethesda’s Doom with the super-speedy Vulkan API instead of OpenGL, resulting in frame rates approaching 200 with all the bells
and whistles. Today Bethesda makes Doom Vulkan support official.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Vulkanis basically the next-generation OpenGL application programming interface, boasting higher performance, better CPU usuage and better ability to distribute work among multiple CPU cores. That dafabet means faster frame rates for higher end PCs and less strain on lower-end ones. It’s what’s powering the Nvidia Doom clip below.
And now it’s powering every
PC copy of Doom, should users so choose. Today’s patch allows users to switch between OpenGL and Vulkan, adding
an additional executable mc888 to the game’s main directory to support the newer API. Interested in giving it a go? riches888pg Check out Bethesda’s blog post for a list of known issues and how to make sure your PC has what it needs.