The Great Checkpoints Versus Saving Anywhere, Anytime Debate
Published: January 01, 0001
Reading Time: Approx. 8 mins
Commenter MtlAngelus doesn’t like checkpoints in video games, preferring a system that allows players to save anywhere at any time. Which is better? You decide in today’s Speak-Up on Kotaku. I hate checkpoints. I love being able to สล็อตฟรี save whenever I want. If there’s a point of the game that I really like, I want to be able to save right before it, and keep that save file around for whenever I want to experience that portion of the game again. If there game has multiple pathsendings, I want to be able to save right before a course altering decision.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); What’s so wrong about letting me choose when to save my game? It makes the game less challenging? SO WHAT. Let me choose how I want to play the game. It only makes for a better experience… *sigh* About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the
stories we run. That’s สล็อตฟรี why we ทดลองเล่นสล็อตฟรี have a forum on Kotaku called Speak-Up.
That’s the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we’ll pull one of the
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