The Way You Played Batman_ Arkham Asylum Made One Man Very Sad
Published: January 01, 0001
Reading Time: Approx. 8 mins
Rocksteady Studios’ Batman: Arkham Asylum was surprisingly excellent, but not without its “mistakes,” including one [[link]] that made the game’s art director “want to cry a little bit.” It’s a mistake that will [[link]] be corrected in the sequel.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: [[link]] "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Rocksteady’s David Hego, responsible for the game’s exaggerated aesthetic, said at this week’s Develop conference that Arkham Asylum’s x-ray-like “Detective Mode” visuals were just too “powerful.” That some players sped through the game using Detective Vision throughout is what reportedly
rubbed Hego the wrong way, according to GameSpot‘s account of the Develop talk.
“We’re going to try not to do that mistake again,” Hego said, Rocksteady will design the next game’s Detective Vision “more like augmented reality next time” so
that players can enjoy the sequel’s art design.
While we don’t know much about what Rocksteady’s next Batman game will be—What will it be called? Will Robin really be
in it?—we’re definitely looking forward to it. Perhaps we’ll hear more at Comic-Con next week… https://kotaku.com/fifteen-potential-names-for-the-batman-arkham-asylum-s-5585035 Arkham Asylum art director talks mistakes [GameSpot]