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Wow, Final Fantasy's Combat Really Is Based On Football

Published: January 01, 0001 Reading Time: Approx. 8 mins
I’ve written before about how RPGs parallel football in many ways, and how the ebb and flow of an NFL game mirrors traditional turn-based combat. https://kotaku.com/football-is-basically-an-rpg-5942389 So it was vindicating to see this great 1UP interview with Hiroyuki Ito, a veteran game designer and one of the engineers behind many of Square’s Final Fantasy games, all the way back through the original. Speaking with Jeremy Parish, Ito said his designs for Final Fantasy‘s battle system were inspired by—believe it or not—NFL football. 1UP: You say you’re a jack-of-all-trades, but what trade did you practice with Final Fantasy? HI: I dealt mostly with the battle system. 1UP: So did you create the battle system, or work on balancing it…? HI: I actually created the battle system, yes. 1UP: What was your inspiration for that? HI: Basically, there’s no one inspiration that I got that battle system from. It was u31.com เข้าสู่ระบบ just a logical process, where I thought, “How can I create u31.com เข้าสู่ระบบ an efficient battle system for a role-playing game?” That’s the answer that I came to. At the root of it all, though, there’s a basic kind of system that comes from professional sports… 1UP: Any particular sport that you had in mind? HI: Yeah, the NFL. Football is u31 ทางเข้า probably the u31 ทางเข้า closest thing. 1UP: I guess I can see that, with the parties lining up on either side and taking u31 เข้าสู่ระบบ turns… HI: Yeah. A lot of it has to do with how in the NFL, the plays are pre-planned. Each side has a strategy. That’s kind of the idea. Go read u31 เข้าสู่ระบบ the whole thing: it’s a great interview! And Ito seems like a really interesting guy—I’d love to hear his thoughts on Tim Tebow.

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